Digital Actors with Unprecedented Realism and Interactivity

Powered by DeepMotion’s cloud-based AI



Creature is the Cutting-edge 2D Animation Software designed to add stunningly fluid animation to your digital art. Take advantage of Creature's deep learning powered engine and powerful workflow to auto-rig your characters and produce complex animation using a single image. Creature is the ideal animation Tool for game developers, digital artists, and web designers looking for an easy way to bring the power of 3D animation to their 2D work.

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Bring your virtual characters to life with this revolutionary new suite of tools from DeepMotion. Effortless 3-point tracking, a self-balancing lower body, and real-time responsiveness to environment takes AR and VR experiences to the next level. Transform traditional keyframe animations into physics-based simulations for endless adaptability. Create AAA dynamics with our one of a kind soft body simulation technology.

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The future of motion intelligence is in development at DeepMotion right now. Soon you will have access to an endless library of behaviors that can be used to train your virtual characters. Watch as your creations act and react to their environment without having to create new animations. All this in an intuitive, cloud-based interface accessible from anywhere, any time.

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Who we are

DeepMotion is a leader in artificial intelligence driven, physics-based animation. We strive to build elegant software that revolutionizes the way artists and engineers breath life into digital characters.

Kevin has been pushing the boundaries of gaming and engineering for over 16 years. He has shipped multiple AAA titles and served as CTO of Disney’s mobile game studio, Technical Director of ROBLOX, and Senior Engine Developer of World of Warcraft at Blizzard. With his passion for all things physics, Kevin hopes to take interactive entertainment to new heights.
Kevin He
Founder and CEO
Dr. Liu is a distinguished researcher known for his seminal work in character animation, physics-based simulation, motion control, as well as optimal control, reinforcement learning, and deep learning. Dr. Liu has published 6 papers at Siggraph and 1 paper at Eurographics, and has worked for Disney Research, the University of British Columbia, and Microsoft Research Asia.
Dr. Libin Liu
Chief Scientist
Xiang is a marketing executive with over a decade of experience in Tech. She has led international teams as VP of Marketing at Troodon Entertainment, VP of International Business at Hoolai Game, and has worked in product development for Microsoft and SanDisk. She believes AI will change the world and seeks to improve human wellness through her work in the field.
Xiang Lin
In senior executive roles at The Walt Disney Company, Zynga, Storm8 and castAR, Steve Parkis has led teams and businesses at the leading edge of the combination of creativity and technical innovation for more than 15 years. He and teams created award-winning content for globally recognized consumer franchises and brands, including Disney, Pixar, ESPN, FarmVille, and more.
Steven Parkis
Strategy Advisor
Jiayi is an innovator and technical wizard. He served as a Technical Director at Pixar, bringing beloved titles to life like Toy Story 3, Wall-E, UP, Brave, and Monsters University. He has built simulation tools for complex materials and developed many patented technologies. Jiayi has given talks at Siggraph and has a Computer Science B.S.E and M.S. from Stanford.
Jiayi Chong
Technical Director
Weihua Jin comes to DeepMotion with a decade of experience engineering 3D rendering, physics, and game engines. Weihua has worked for Piranha Games and Ubisoft and shipped many titles including Duke Nukem Forever, MechWarrior Online, Bass Pro Shop, and Days of Thunder.
Weihua Jin
Engineering Director
Jakub’s experience has been a vivid mixture of academic and commercial projects. The primary domain and common denominator of all his professional activity is 3D visualization and simulation. Jakub holds a PhD degree on game physics and has spent hundreds of hours tutoring future engineers. He ultimately left behind academics to pursue the path of an R&D Software Engineer.
Jakub Stepien
Lead Software Engineer of Physics
Stelian is a pioneer researcher in the fields of computer graphics, animation, and robotics. He is an assistant Professor at the Robotics Institute at Carnegie Mellon University. Prior to his work at CMU, Stelian was a principal research scientist at Disney Research Zurich.
Prof. Stelian Coros
Technical Advisor

Amit Karim has spent a decade working on AAA games. As the lead programmer for animation at Ubisoft Montreal, he worked on building an animation engine to power a new generation of AAA brands. Titles Amit has worked on include Assassin’s Creed: Unity, Assassin’s Creed: Syndicate, Assassin’s Creed: Origins, Ghost Recon: Wildlands and Rainbow6: Siege, amongst others.
Amit Karim
Lead Engine Programmer

Anna is a marketing professional focused on the advancement of emergent technologies. She has put on multi-day conferences with organizations like Gray Area and Recombinant Media Labs, helped produce numerous creative code programs, spearheaded successful literary projects, and attended Reed College. Anna is passionate about developing beneficial intelligent systems.
Anna Ploegh
Marketing Manager

Made with DeepMotion

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