DeepMotion is committed to building the largest AI-generated animation platform for entertainment, social media & the Metaverse.
Since its inception in 2014, DeepMotion has been on a mission to bring digital characters to life with our industry-leading physics simulation, AI-powered motion capture and real-time 3D body tracking.
At DeepMotion, we are committed to upholding ethical standards in the development and application of our AI-driven solutions. We recognize the profound impact AI can have on various industries, and we strive to ensure that its use is conducted in a responsible and conscientious manner.
"Creating innovative animations with our body expressions without heavy motion capture gear, and being given the ability to extract classic human motion from the vast amount of videos on the internet, is a dream to many of us working in the entertainment and social media industries.
At DeepMotion, we have been hard at work over the past decade to employ biomechanical simulation and deep learning technologies to turn that dream into reality.”
-Kevin He, Founder & CEO
DeepMotion is a distributed company, with employees all over the world & a headquarters based in San Mateo, CA.
400 Concar Dr, San Mateo, CA 94402
Kevin He has been pushing the boundaries of gaming and engineering for over 16 years. He has shipped multiple AAA titles and served as CTO of Disney’s mobile game studio, Technical Director of ROBLOX, and Senior Engine Developer of World of Warcraft at Blizzard. With his passion for all things physics, Kevin hopes to take interactive entertainment to new heights.
Weihua Jin comes to DeepMotion with a decade of experience engineering 3D rendering, physics, and game engines. Weihua has worked for Piranha Games and Ubisoft and shipped many titles including Duke Nukem Forever, MechWarrior Online, Bass Pro Shop, and Days of Thunder.
Annette brings a fresh perspective to the world of Motion Intelligence with 8 years of integrated marketing experience. Coming from Ubisoft, she led digital marketing strategies for AAA game titles such as Rainbow Six Siege, Assassin’s Creed Origins, and Ghost Recon Wildlands. She holds a B.S. in Computer Graphics with additional professional experience in gaming, technology, and design.
Dr. Liu is a distinguished researcher known for his seminal work in character animation, physics-based simulation, motion control, as well as optimal control, reinforcement learning, and deep learning. Dr. Liu has published 7 papers at Siggraph and 1 paper at Eurographics, and has worked for Disney Research, the University of British Columbia, and Microsoft Research Asia.
In senior executive roles at The Walt Disney Company, Zynga, Storm8 and castAR, Steve Parkis has led teams and businesses at the leading edge of the combination of creativity and technical innovation for more than 15 years. He and teams created award-winning content for globally recognized consumer franchises and brands, including Disney, Pixar, ESPN, FarmVille, and more.
Stelian is a pioneer researcher in the fields of computer graphics, animation, and robotics. He is an assistant Professor at the Robotics Institute at Carnegie Mellon University. Prior to his work at CMU, Stelian was a principal research scientist at Disney Research Zurich.