Animate 3D: Hand Tracking FAQ
DeepMotion's Animate 3D’s new Hand Tracking feature enables markerless hand motion capture from any video! Check out the FAQ.
DeepMotion's Animate 3D’s new Hand Tracking feature enables markerless hand motion capture from any video! Check out the FAQ.
Animate 3D’s new Hand Tracking feature enables markerless hand motion capture from any video! Full-body Tracking, Face Tracking, and now Hand Tracking are possible with no suits or hardware needed! Check out our full announcement here.
The new Hand Tracking Toggle is located under the ‘Animation Output’ settings. Simply turn it on and generate your animations as normal. Please note with Hand Tracking turned on, your total animation will cost an extra .5 Animation Credit per animation second or pose.
You can upload any video that is full-body (head-to-toe), half-body (head-to-waist) with hands visible. It is recommended for hands to be visible at all times. The larger, more clear, and less occluded the hands are in the video, the more accurate your results will be.
Since hands are small relative to the human body, we recommend uploading at least full HD resolution of videos (1920x1080px) in order to capture enough details of hands for optimal Hands Tracking.
It is not recommended that the subject of our Hand Tracking capture wears gloves. Our AI is trained on the natural hand shape and gloves occlude the natural hand contours of the subject. Similarly, long sleeves or other items covering the hands will affect the animation quality.
We are continuously polishing our new Hand Tracking feature and have identified for our Beta launch the following motions that are not yet optimized:
When the new Hand Tracking feature is turned on, the hand animation results will be combined with the normal Body Tracking data and available for you to download in BVH, FBX, and GLB formats. Body Tracking, Face Tracking and Hand Tracking animations should now all be available in the same animation file when all features are turned on.
You can use Hand Tracking with either the 3D Animation or 3D Pose options. Each option will cost 0.5 Animation Credits per second or pose.
Yes! As long as the following hand joints are included on your Custom Character and named similarly. The hand joints include:
Left Wrist
Left Thumb first segment
Left Thumb second segment
Left Thumb third segment
Left Index first segment
Left Index second segment
Left Index third segment
Left Middle first segment
Left Middle second segment
Left Middle third segment
Left Ring first segment
Left Ring second segment
Left Ring third segment
Left Pinky first segment
Left Pinky second segment
Left Pinky third segment
Right Wrist
Right Thumb first segment
Right Thumb second segment
Right Thumb third segment
Right Index first segment
Right Index second segment
Right Index third segment
Right Middle first segment
Right Middle second segment
Right Middle third segment
Right Ring first segment
Right Ring second segment
Right Ring third segment
Right Pinky first segment
Right Pinky second segment
Right Pinky third segment