DeepMotion’s Animate 3D V3.5 Release adds a default Roblox character for seamless integration with ROBLOX, Vroid VRM Custom Character support, a massive UI overhaul..
DeepMotion’s Animate 3D V3.5 Release adds a default Roblox character for seamless integration with Roblox, Vroid VRM Custom Character support, a massive UI overhaul for easier and quicker animation creation and a whole host of quality of life updates.
Roblox Default Character: The Roblox R15 character rig will now appear as one of the Default Character options! You can now choose a Roblox R15 default character to automatically retarget your animations to. This will allow you to quickly and easily import your Roblox character animations into Roblox Studio without going into Blender.
VRoid VRM Custom Character: You can now upload your .VRM character files to your Custom Characters library for fast retargeting and easy upload into VRoid and other AR/VR and live streaming apps that support the .VRM file format .
Streamlined User Interface: Create jobs faster and with less clicks using our streamlined workflow that combines your 3D Animation or 3D Pose and Custom Characters steps into one simple interface.
Animation Job Error Feedback: When creating animations, more detailed messages and recommendations will now display for jobs that fail due to various possibilities. Most failures are due to the following: video uploaded exceeds subscription limits for upload or video quality does not meet our minimum requirements for a quality animation.
Multi Session Support: You can now have multiple sessions of Animate 3D running at any given time. Start your animation, set it and forget it.
.MJPG Support: You can now upload your .MJPG video files for your animation creation.
Animation Quality Update:
Low Jump Detection: Increased detections of motions that have low ground jumps for example during jump rope or jumping jacks.
3D Pose Face Tracking: You can now use Face Tracking when generating static 3D poses. Turning on the Face Tracking feature can also improve the tracking of the head position.
Improved Hand-to-Ground Contact: Improved hand contact to the ground when the hands rotate.